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This article covers the instance of Naxxramas as it was introduced with the Wrath of the Lich King expansion. See Naxxramas (original) to read about the 40-man raid instance introduced in patch 1.11.


Naxxramas is a raid instance for 10 and 25 players respectively. The necropolis hovers high above the Dragonblight and serves as the headquarters for one of the Lich King's most powerful officers, Kel'Thuzad.

The original Naxxramas instance was until the release of the Burning Crusade expansion as the most difficult raid instance and required 40 very well-equipped players.

With the release of the Wrath of the Lich King expansion, Naxxramas was moved to Northrend and converted into a level 80 raid instance. Like all raid instances in Wrath of the Lich King, Naxxramas can be entered with either 10 or 25 players.


The Naxxramas building is an old nerubian ziggurat that was torn from the ground by the armies of the Lich King. As a floating base over Lordaeron's lands, Kel'Thuzad used the necropolis to spread the Scourge's plague. Adventurers finally succeeded in invading Naxxramas and inflicting painful defeat on Kel'Thuzad. Weakened, the lich withdrew from Lordaeron along with the necropolis. Today Naxxramas hovers over the carrion fields of the Dragonblight, from where Kel'Thuzad sends scourge servants to siege the Strong Winter Guard.


Years ago, the crypt lord Anub'arak led an army of undead warriors into the ancient Nerubian ziggurat, better known today as Naxxramas. The Scourge forces overran the citadel, the corridors of which, at the will of the Lich King, turned into a powerful machine of war. Dark magic tore the fortress from its underground abode and lifted it into the air.

Hidden behind a thick mist of clouds, Naxxramas gained strength. At the direction of the Lich King, the anger growing in the necropolis was unleashed and overshadowed the world. Brave heroes advanced to the citadel and ultimately defeated Naxxramas' sinister commander, the Lich Kel'Thuzad ... but this triumph was short-lived.

Now Naxxramas has returned and hovers over the war-torn expanse of the Dragonblight with renewed anger. Kel'Thuzad, enthroned again in the cold heart of the necropolis, has closed the fortress of the Alliance, Winter Guard, in his icy grip. When factions from around the world clash at the gates of Icecrown, the decisive moment in the war against the Scourge comes.

It will be decided in Naxxramas itself whether the course of the battle against the Lich King ... or irrevocably in his favor. In Path to Doom, learn more about the events that darkened the fate of Kel'Thuzad ... and ultimately that of all of Azeroth. [1]

Naxxramas report

An account of Naxxramas can be found in the heart of Acherus, in the Scarlet Enclave of the Eastern Plaguelands:


Today I started working in a mighty Scourge war factory! Naxxramas pulsates with activity. To my chagrin, I found out that they use other stupid, complicated mechanisms to power the mission-critical teleporters, but then again, it seemed like a strict rule here. I was already dreaming of lucrative research until suddenly I ran into this perverted neruber ...

The advances of the Nerubers pile up. He keeps calling me in that creepy, booming voice, offering me to work in his study. In the meantime I'm already withdrawing into the broken tube behind Gluth's rooms, since that's the only place he's not following me. My nerves are really on edge. How can this affected bunch of freaks and rotten corpses believe they can subdue all of Azeroth?

This self-destructive nonsense lies beyond all instincts of self-preservation! But I can hardly change it in the face of this despicable nerubers who persistently persecutes me and appears in my dreams! A general tendency is slowly emerging in my ventures in the service of the Scourge: adventurers have broken into the necropolis and killed my colleagues. Oh ... even the hot redhead in Faerlina's cult was butchered before the creepy spider let me speak to her. I hate this place! As soon as I'm undead, I'm so out of here. Time to fight!


Naxxramas consists of several wings and each wing is based on its own theme and thus also its very special boss.

Arachnid District

The northeastern part of Naxxramas is the cursed spider wing (that Arachnid District). It is in this place that the Scourge makes even more poisonous and dangerous versions of their species.

Construct Quarter

In the monstrosity wing, the so-called. Construct Quarter from Naxxramas, the Scourge develops the strongest and most hideous degenerations of their army. The creatures patched together from body parts dominate this northwest wing. There are huge solenoids here, lab tables, all sorts of weird scientific devices ...

Plague District

The Plague District is even slimier than the monstrosity wing and even darker than the spider part. Here the Scourge is working on ways to improve the deadly plague it is spreading over Lordaeron.

Military district

As the name suggests, you meet in Military district, also Death knight wing called on death knights, but also on skeletal knights, other undead minions and even flying weapons. Within these depraved halls the echoes of the fighting resound day and night as the best warriors of the Horde and Alliance are corrupted and made the greatest warriors of the Scourge.

Frost Wyrm Cave

Kel'Thuzad, lord of Naxxramas and the Scourge, is enthroned in the Frost Wyrm Lair. He sits high on his throne and seeks the foot of the staff of Atiesh while he himself has the head of that staff.

Good to know (OOC)

Mr. Bigglesworth
"When Mr Bigglesworth gets upset, people DIE." Myths about Mr. Bigglesworth, the cat from Lich Kel'Thuzad, have existed since the first days of Naxxramas. For example, one of the myths is that all bosses then do more damage or that they have more HP. That's all nonsense, of course, but you shouldn't kill the Pied Piper, after all, it's not proper! [2]



(Source: Translated from WoW Wiki)